Golden Zero Classic

The Golden Zero offers a new approach to the player vs player games.

It is the encounter of the mechanics of blackjack and the tension of the betting rounds.

There are several levels of difficulty at the Golden Zero, which places it beyond the existing PvP games.

1. Composition of a Golden Zero game

1.1. Cards

A Golden Zero game is composed of fifty-five cards divided into five sets of eleven cards numbered from 0 to 10 in a single sign: the star.

Original cards of the Golden Zero game

1.2. The layout

The layout for 6 players consists of an open-card area in front of each player place and a location for the target’s area in the centre.

Classic Golden Zero table game for 6 players
Non-contractual Illustration

2. Goal of the game

To win, players must reach the target without exceeding it by adding their open card (s) and at least one of their privative cards.

3. Running a round

The game starts in the presence of two minimum players. These, seated at the table, attend the counting and checking the cards. No standing player can participate in the game. The game continues as long as two players are still playing.

3.1. The indicators

3.1.1. The bets

The Golden Zero has three minimum bet values.

  • The Access is the starting bet priming the pot;
  • The Rise is equal to double the access;
  • The Queen is equal to double the rise.

3.1.2. The button

Before starting the game, the dealer must determine the place of the button.

The dealer seizes the cards, distributes one to each player face open starting with his left. The strongest card (10, 9, 8, etc.) determines the location of the button. In the event of a tie, a card is distributed to each of the hands tied. Once the player has the designated button, the dealer picks up the cards, seals them to the rest of the package and brews the cards. The game can begin.

 

3.2. The Access or “put”

Before each game, all players are required to deposit a mandatory initial bet called “access” or “put”.

These collected stakes are placed in the center of the table and constitute the pot.

3.3. Distribution of the cards

After checking that all the initial bets are in accordance, the dealer deals the so-called “closed” cards (privative cards), one by one, face-down, starting with the player seated to the left of the button and going in a clockwise direction. Each player receives two closed cards that he is required to protect and a face-up card called “open”. This open card is called “Waiting value”.

3.4. The Target

Then the dealer erases (burn in poker) the first card of the deck and draws as many cards as necessary to reach 15 points and places them in the center of the table. As soon as the sum of the cards reaches or exceeds 15, the dealer stops drawing cards. These cards determine the “target”.

The dealer draws one card after the other: 3 + 2 (= 5) + 8 (= 13), at this point he still has to draw cards to reach or exceed 15; + 5 (= 18). The dealer stops, the target is 18.

3.5. The Rise

At the end of the deal, the players look at their privative cards. Then the dealer proceeds to the first betting round called “rise”. The player placed immediately to the left of the button, called “opener”, is obliged to wager at least the minimum bet equal to double the access.

Then the player to the left of the opener can:

  • pass: the player lays his cards in front of him, face-down. The dealer picks up the cards, counts them, and then erases them;
  • call: the player matches the previous bet;
  • raise: the player puts a higher bet than the previous player. The raise is at least equal to the previous value added.

*** At Golden Zero, it is not possible to check ***

The following players, up to the button, are plays in the same way.

At each raise the dealer proceeds to a new betting round within the limit of three raises.

The opening is not a raise.

Note:

A player can make a raise, even if all active players have bet an equal amount, within the limit of three raises.

It is called “reload betting”

When the first round of betting is over, the dealer picks up all bets from all players starting with the first player on the left and then going in a clockwise direction. The stakes collected are added to the pot in the center of the table.

3.6. The Choice

At the end of this first round of betting, the dealer offers additional cards to the players still in play. It erases the first card of the deck before giving an additional card. Each player can refuse or ask for cards one by one, until he feels satisfied. These additional cards are dealt face-up and added to the waiting value, which then takes the name “go to target”.

When a hand gets a point higher than the target, it is said to “burn the target” and the player loses. The dealer immediately picks up the cards before moving on to the next hand.

Attention:

Players should remember to add one or both of their own privative cards to the waiting value.

The left player has a 5 open. With its 1 closed, it can reach 6, reach 12 with its 7 closed or 13 by adding the two closed cards. To reach the target (18) It needs either 12 or 6 or 5.

The player on the right has a 9 open. With its 3 closed, it can reach 12, reach 13 with its 4 closed or 16 by adding the two closed cards. To reach the target, it needs either 6 or 5 or 3.

 

The left player asked for a card and received a 1. Its waiting value is 13 (5 + 1 + 7) or 7 (5 + 1 + 1) or 14 (5 + 1 + 7 + 1). He asks for another card and gets a 4. Its target value is either 17 (5 + 1 + 4 + 7) with one guard at 1, or 18 (5 + 1 + 4 + 7 + 1) without guard.

 

The right player asked for a card and received an 8. It burns the target because its waiting value is 17 (9 + 8) with its open cards. But the player can try to get his opponents to give up at the last betting round. He will not be required to show his cards and could win.

 

3.7. The Queen

The dealer then proceeds to a second betting round , called “Queen”, for the players still in play. The first player immediately to the left of the button. He can:

  • open: it lays a bet at least equal to twice the minimum bet of the rise;
  • fold: the player lays his cards in front of him, face-down. The dealer picks up the cards, counts them, then erases them.

The following player can:

  • open: it lays a bet at least equal to double the minimum bet of the rise, but only if the previous player has folded;
  • call: the player matches the previous bet;
  • raise: the player puts a higher bet than the previous player. The raise is at least equal to the previous value added.
  • fold: the player lays his cards in front of him, face-down. The dealer picks up the cards, counts them and erases them.

All the other players still in play are determined in the same way.

The betting round ends when:

  • all players have folded;
  • the three raises are reached.

 

During a betting round, a player may bet the remainder of their stake and declare himself all in. If all the other players fold, the player all in wins the entire pot.

In the event that the total amount of the bet committed by the player is less than the stakes of the other players, the dealer proceeds to create two separate pots:

In any case, if the best hand is that of another player than the one all in, the dealer will give him all the pots.

 

3.8. The Result

The dealer asks the last player who have opened or raised on the last round of betting to showdown one of his two cards or both, then to all the other players in the direction of a clockwise. In the event that no player opened during the last betting round, the player to showdown his cards is the last one who opened or raised during the last betting round.

In any case, the best hand is determined by the sum of the open cards and one or the two added closed cards.

The winner is theone who reaches or approaches closest to the target.

 

3.9. The Guard

In the event of a tie, the winner is the player who still has a card in hand after the showdown. This card is called “guard.”

If two or more players have a guard, it is the equal value or the closest to zero that wins.

In the event of a perfect tie, the pot will be divided between all the players tied. There is perfect equality when players have the same value ‘go to target’ (equal to or approaching the target) and the same guard value.

 

4. The end of the game

To stop the game, the last hand will have to be announced beforehand.

 

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